3-D Thinks It's Back...
“3-D is back!”-- a reference to the new Sony release Monster House
(Dir. Gil Kenan 2006), “And it’s better than ever!”. Upon reading the
article, the world stutters back, aghast. Hmm. Well, there will
certainly be more than one person who looks around at the rest of the
slack-jawed zombies beside them, stands up, and demands “Oh no it
isn’t!”
There are only two ways people are likely to know there
was 3-D in the fifties: 1) they‘re old enough to remember how crap it
was, or 2) their eyes are keen enough to notice that Back To The Future (Dir. Robert Zemeckis 1985) is
set primarily in the fifties, and that one of Biff’s crew wears 3-D
glasses throughout (he’s even called 3-D--would you believe) . Just why
he wears 3-D glasses throughout remains to be seen, but I like to think
it a nod to one of the lamest fashion accessories ever invented.
Part
of reason that 3-D never really took off; those big, cardboard things
you had to wear, which failed to sit comfortably on anyone’s face, and
looked like they were made on Blue Peter. In fact, would anyone be
surprised? Anyone?
And so the question begs to be asked: just what
is the point in producing more 3-D films, to show through fancy new
projectors, onto fancy new concave screens, if we still have to wear
those god-awful glasses?
Or, perhaps more importantly, what’s the
point in producing more 3-D films, to show through fancy new
projectors, onto fancy new concave screens… if those projectors and
screens are only fitted in certain cinema, and therefore, in Britain,
are only available to those audiences who are willing to travel to
Bradford, Manchester or London?
Well, there’s a simple answer to the
latter question, and we all know it. That’s right, Hollywood doesn’t
really care about the UK. Why should they, when Pirates of the Caribbean 2 (Dir.
Gore Verbinski 2006) grosses $414,013,957* in the US, and a mere
£51,044,338 ($96,019,296)* in the UK? What’s ninety-six million dollars?
Hollywood’s
films--not all, but the vast majority--are aimed at an American market.
They don’t have taps, they have faucets. They don’t have spanners, they
have wrenches. They don’t have boots, they have trunks.
But then… surely Americans have the same qualms with 3-D that we do.
“3-D is back!” after, for some reason, it was killed off in the mid-eighties.
One
word: Multiplex. When the demand is for “more!”, quantity overshadows
quality. There was no way every new multiplex could afford one 3-D
suite, since so much money was already being spent on the six, seven,
eight--sometimes eleven and more--ordinary projectors and screens.
Jaws 3-D
(Dir. Joe Alves 1983) might well have been a sight for sore eyes, but
if you wanted to appreciate it, you had to sacrifice whatever street
credibility you might have, by donning a pair of those cardboard
glasses.
The years ‘86 through 2000 are what those in the 3-D
business call “the renaissance”, while most people would question the
existence of 3-D at all through this period.
Truth be told, this
period of fourteen years is when Imax is coming into its own. Finally,
there was a decent means of exhibition, through sophisticated
projectors, onto massive silver screens. And all you had to do, was put
on some cardboard glasses, and--
Remember that year there was a
special screening on the BBC, in 3-D, and you got your glasses free
with your TV guide? Remember what it was about?
No, not many people do. But you remember picking up those damn glasses and laughing to yourself, don’t you?
So what now? All these computer generated films must surely have an effect on 3-D.
Well, yes, they did. Remember Antz (Dir. Eric Darnell, Tim Johnson 1998)? It’s the one that wasn’t A Bug’s Life (Dir. John Lasseter 1998), but may as well have been. Like Deep Impact (Dir. Mimi Leder 1998) and Armageddon (Dir. Michael Bay 1998); no-one knows what they were thinking. Well, Antz had a trick up its sleeve. Oh yeah, 3-D, baby.
It
was just like Harry Stamper--Bruce Willis’ character in Armageddon; it
was bullish, it was arrogant, and in the end, it died, and left only
the most sensitive members of its audience weeping.
2006. Monster House.
Unless
you happen to stumble across an American article about it, you’re
hardly even likely to notice that there’s a 3-D version of the film.
Because, unlike Spy Kids 3-D, there’s been no advertising for it.
Monster
House is a traditional, 2-D film, for traditional theatres, which has
been rejigged for 3-D, and been released in two formats at the same
time. Why? Who knows. Where is the appeal in watching a story unfold in
3-D? What is the point in feeling like you’re there--in the situation
with the characters--if you have absolutely no influence on the
narrative whatsoever? If you’re not even acknowledged?
In fact, what’s the point of having cartoon characters and sets three-dimensionalised in the first place? For realism?
Glasses
and expensive production and exhibition aside, there’s only one major
flaw with 3-D; the destruction of the fourth wall. The screen, the
camera lens, through which we, the audience, watch the characters’
lives unfold, does not exist in 3-D film. You are in the action; the
characters move around you, as if you could get in their way.
But,
it is still a film. There is no reason for you to be in the environment
with the characters. Seeing everything in 3-D does little, if anything,
to further suspend your disbelief. It can be argued, in fact, that 3-D
diminishes your ability to identify with the characters. 3-D takes away
from the story you are watching unfold. 3-D is simply technology
showing off what it can do. But why?
3-D fails because it puts the
audience in a position where they are part of the characters’
surroundings, but are ignored completely. The audience are no longer
scopophiliacs spying on the lives of other people; they are a part of
those peoples’ lives, standing before them as they throw pots and pans
at each other.
Or on the other end of the spectrum, there are
made-for-3-D films, in which there is a terribly annoying
character--usually a cartoon/CG person--talking directly to you the
audience, as though you care about what is happening around you.
Talking to you, as though you and s/he are of the same world.
Completely devaluing your humanity, quashing your freedom of speech and
capping your right to decide what you want to do for yourself. They’re
like an evil, two-faced tyrant, speaking to you nicely, while forcing
their will on you--taking you where they want you to go, showing things
they want you to see, and trying to make you feel empathy for them and
their world. And the worst thing about it is, the only thing you can do
about it is take off those damned glasses and walk out of the theatre.
You
know, as you storm out of those doors and cross your arms in a huff,
that the evil little guide person has carried on with the 3-D tour
regardless of your leaving. They don’t care. And yet they expect you to
care about them.
3-D is not back. 3-D is trying to ride the wave
that CG caused when it crashed into the sea of cinema. In 2006, the
tide is going out. We’ve all seen CG films now, and the appeal is
fading. Toy Story 2 (Dir. John Lasseter 1999) didn’t really look any better than Toy Story
(Dir. John Lazzeter 1995). Very few people in the general public, who
pay to see these films, can tell the difference between the animation
of Toy Story and Finding Nemo (Dir. Andrew Stanton 2003). None of them really care.
Watching
Monster House in 3-D is probably a thrilling experience, with jumps and
bumps to boot, but that’s all it is. No longer a film, it is an
experience. It is usually a bad experience.
For 3-D to work, there
needs to be interaction, between the audience and the world in which
they are being placed. There needs to be interaction between the
audience and the characters around them. There needs to be choice,
there needs to be expression, and there needs to be a reward at the end
of the line.
3-D cannot survive as a gimmick. Sooner or later,
it will cease being a quirky kind of lame, and will finally hit the
not-even-funny-anymore kind of lame, with a resounding thud, echoing
through each and every household across America, and indeed, the UK.
The
only way 3-D can survive in cinema, is as part of something bigger.
Rather than seeing itself as a step forwards from colour, like colour
was a step forwards from black and white, it should think of itself as
a step to the side. 3-D is a fling; something to keep us entertained
while our ongoing romance with colour slowly whittles out. Though our
relationship with traditional 2-D colour films does simmer, thanks to
the likes of widescreen, digital and high definition, we do long for
that next step.
Like we dumped black and white in favour of
something better, we’re ready to dump 2-D colour, and move on to the
next step of viewing pleasure.
But, while 3-D might be a part of
that future, we know that it will not be the whole of it. If 3-D were
going to whisk us off our feet, it would’ve done it a long time ago.
So, we just flirt with it.
3-D is where we go when we get desperate.
When 2-D colour gets us down, and we feel like a change, 3-D rears its
ugly mug. And when we wake up in the morning, we feel dirty. We sneak
off without a word, going straight back to 2-D colour with open arms.
And
this is what we’ll continue to do, until something better comes along.
Until something new finally does whisk us off our feet.
D.G.
*source www.imdb.com; figures from September 3 2006