| Paddy, what was your career route that got you                               in to digital effects and visual effects?Accidental really  though I do remember                               playing around with a carving knife, some tomato                               ketchup and a super-8 camera when I was about ten.                               I went to art college to do Fine Art, drifting away                               from painting toward photography and filmmaking,                               and then I did a Masters degree in computer animation.                               I was lucky enough to get student sponsorship for                               that course from The Computer Film Company, who                               had a very enlightened policy about recruiting,                               and I worked there for the next ten years, moving                               from technical assistant to video-to-film operator,                               to visual effects compositor, designer and then                               supervisor.
 
    Whats your favourite project                               you have worked on and why?Thats a hard one. You like them for differing                               reasons. Remembering a project that was particularly                               tough  hundred hour weeks, and sleeping under                               the desk in order to hit deadlines  can be                               fun after the pain has faded! I was particularly                               happy with the way the "Guinness Surfer"                               commercial turned out. From the first time we saw                               the script we knew the project was a peach, and                               that it was up to us to realise it visually 100%.                               Everyone did a brilliant job there. Another nice                               one was Michael Winterbottomss Jude                                mainly because the few effects shots that                               we did are so invisible, and because in the end                               it was such a wonderful film. Chicken Run                               was lovely because Aardman is a genius company who                               are also brilliant to work with.
 
 The Guinness ad must have presented some formidable                               obstacles, in sheer scale alone. It looks so convincing                               on screen, but must have needed something like the                               combined computing power of NASA, the CIA and the                               Pentagon to blend those surfers and horses into                               one composite image
..how long did all that                               take?
 If memory serves, the post-production schedule                               allowed 6 weeks for the effects. There were about                               55 shots, and in fact we delivered a 90 second version                               which is hardly ever seen  you mostly see                               a much shorter version. I think we had about 5 compositors                               working on it and about 3 CG animators. Any time                               you see a bit of horse underwater, the thrashing                               legs and bubbles and stuff, then that is 100% CGI.                               All the above water stuff is real horses shot on                               bluescreen and comped into real water, with quite                               a lot of CGI water spray generated to help knit                               it all together. Actually, it wasnt such a                               heavy project as far as rendering goes  it                               was much more intense in terms of design.
                                  Do you still get a thrill when you see it                                 on the big screen, you know, that little jolt                                 of pride, or do you get seasick at the sight of                                 it, having ridden all those waves so many times                                 before?I have to admit that I still love seeing it.                                 Everyone did such a great job, and after the dust                                 has settled, its still there, and millions                                 of people are familiar with it  even my                                 mum.
 
 You also worked on Sleepy Hollow. That                                 must have presented a particular challenge. The                                 headless horseman has to be real to be unsettling.                                 I mean a CGI that you can see is a CGI will never                                 unsettle anyone let alone raise hairs on the backs                                 of necks
 Absolutely. Audiences are quite wary of CGI                                 now  they are beginning to think that its                                 a cheat. Its hard to get scared by a bunch                                 of pixels. But if you can do stuff in CG without                                 them KNOWING its CG, then thats the                                 real trick. In Sleepy Hollow many, perhaps                                 most, of the scenes involving the headless horseman                                 feature a CGI batwing collar. Nobody noticed that,                                 but it was kind of the only way to do the shots.
 
 I believe you once had to create a talking                                 parrot for Paulie. Did the real parrot                                 have trouble learning the lines or something?Sure  not even electric shocks would                                 convince those birds to get it right. But seriously                                  like Sleepy Hollow, that talking                                 parrot movie (Paulie) was an example of                                 using as much reality as possible with a real                                 actor for the Horseman, and real trained parrots                                 for Paulie, with CGI enhancements for the                                 impossible stuff like the horsemans empty                                 collar, or Paulies animated beak.
 
    Filmmakers are calling for more                               and more digital and visual effects in movies. Are                               there fashion trends or is it just more of everything?                               Whats hottest?Lots of things. Im particularly excited                               that some things that used to be quite hard, slow                               and expensive are now so much easier. We did a lot                               of the shots on Chicken Run on Apple Macs,                               which meant we could do a lot more of them for the                               budget. You now have the choice to do easy shots                               on less expensive gear, while keeping the top-end                               effects on your super computers.
 There are some very exciting things happening in                               the grey area between 3D (CGI modelling, lighting                               and animation) and 2D (compositing, cell-type animation                               etc.). You can now get software that lets you take                               a series of photos of an object or a scene and just                               using the photos you can reconstruct the 3D geometry.                               Thats a tremendously powerful tool - its                               called photogrammetry. You can also get amazing                               results by taking some photos of a location and                               then using the photos to illuminate your CG objects,                               rather than using the more "traditional"                               CG lighting tools. The buzzword for that is "global                               illumination" and its great to see CG                               suddenly stop looking synthetic and start looking                               real. So you can see that in both these areas 2D                               and 3D techniques are working together to let us                               get away with more and more visual fraud!
 
 Take us through the process of how you work on                               a film.
 Im a producer, heres my script and some                               story boards. I think I might need some visual effects,                               but I dont know if they should be done for                               real as it were, or done digitally using computers.                               Advise me.
 Whats the budget? (laughs)
 First of all wed try to get an idea of what                               kind of film it is likely to be. Is it a childrens                               fantasy, or an intense thriller, a comedy or what?                               I want to find out what the director would like                               to get on film, with no technical or budgetary constraints.
 
 Then we need to get a feel for whether there is                               the budget to really go to town, or whether we need                               to work out nice creative ways to get the shots                               done less expensively. The ideal in a way is to                               come up with a smart solution that lets us get the                               shot done in camera with no effects work at all.                               Nothing looks better than reality, after all.
 
 But if there is no way to do it "for real"                               then we need to see what the best visual effects                               solution is. Is it best to shoot something bluescreen,                               do we do it all CGI, or what? After youve                               been doing this a while you get a feel for what                               is the most pragmatic solution, even when there                               are several choices.
 
 Is this your preferred way of working
getting                               involved early?
 Yes absolutely. You get the best results, the                               producer will certainly save money, and everyone                               is happy. The nightmare scenario for us is where                               someone has chosen to go and shoot all the bits                               and pieces for an effects shots themselves without                               talking to anyone, and then they come to us and                               want us to put it all together by 2pm tomorrow afternoon.                               Its not easy making a silk purse out of a                               pigs ear, and not much fun either. Starting                               your planning early, and asking for advice can save                               so much pain.
 
 Believe it or not, visual effects work can save                               a production money. If you discuss your project                               with an effects supervisor, very often he or she                               can suggest ways to make your shoot quicker or cheaper.                               Perhaps you dont need to build such a big                               set, but instead add it in as an effect, or you                               can save a scene spoiled by bad weather by doing                               a digital re-grade and a sky replacement.
 
 Its not all deskbound work then, slaving                               over a hot mouse.
 What sort of locations have you worked in as a Viz                               FX Supervisor?
 Actually it IS mostly deskbound  and not                               only that, but in the dark too. But Ive been                               lucky enough to go to LA quite a few times, and                               we did a shoot in a fascinating crumbling mansion                               near Milan. Im hoping to spend 3 months in                               Malta soon on a feature. Unfortunately, for the                               Surfer ad, I didnt get to go to Hawaii, just                               an old studio west of London.
  
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